Guide
How to learn Morse code – and actually stick with it
Most people who want to learn Morse start with a chart – and get stuck right there. This guide explains why your ear is the better teacher, how the Koch method works and how a few minutes a day get you to really hear and send Morse code.
Why listening beats the chart
Morse is a language for the ear. If you memorise a character as “dot, dash, dot”, you have to count every element while listening, translate it through the chart in your head and then recall the letter. That works at slow speeds and collapses as soon as the speed goes up. Experienced operators do not hear “·–·”; they simply hear an R – the same way you read words rather than spelling out letters. That sound picture is the real goal.
The Koch method
In the 1930s the German psychologist Ludwig Koch studied how people learn Morse fastest. His answer still underpins most good courses:
- Full speed from day one. Characters are sent as fast as they will be needed later, which makes counting impossible – your brain has to learn the sound as a whole.
- Start with two characters and practise until you can tell them apart reliably.
- Only then add the next one – classically at around 90 percent accuracy.
Kreska Kropka follows this principle and starts with K and M. To keep it motivating, the next lesson opens at 60 percent first-try accuracy – but wrong answers are repeated, and the review mode targets your weakest characters.
Farnsworth timing
Farnsworth timing adds one trick: characters are sent at full speed, but the gaps between characters are stretched. You keep the true sound of each character while getting time to recognise it. As you improve, the gaps shrink back to normal. In the game you set character speed and effective speed separately.
What speed? WPM and the word PARIS
Morse speed is measured in words per minute (WPM), using the word “PARIS” plus a word gap as the standard: exactly 50 time units, where one unit is the length of a dot. At 20 WPM a dot lasts 60 milliseconds. The timing rules:
- A dash is three times as long as a dot.
- One unit of silence between the elements of a character.
- Three units between characters, seven between words.
A character speed of 18–20 WPM is a good start – fast enough to prevent counting, slow enough to hear clearly. With Farnsworth gaps the effective speed can begin at 8–12 WPM.
A realistic practice plan
With Morse, consistency beats duration. Ten to twenty minutes a day do more than two hours at the weekend. A session could look like this: a two-minute warm-up with known characters, five to eight minutes of new material, a few minutes copying words or a speed round, and a couple of minutes of sending. How long the full alphabet takes depends mostly on how regularly you practise.
Listening and sending
Receiving and sending are separate skills. Many learners start with listening, because once you know how a character should sound, you notice immediately when your own sending sounds wrong. When sending, evenness matters more than speed. The most common problems: dashes that are too short, gaps inside a character that make it fall apart, and gaps between characters that are too short so letters run together.
Common mistakes
- Starting too slowly – you learn to count and have to unlearn it later.
- Memorising the chart instead of the sound.
- Adding too many characters at once.
- Getting stuck on a missed character while copying – skip it and keep going.
- Ignoring look-alike pairs such as A/N, D/U, K/R, G/W.
The Kreska Kropka lesson order
| No. | New | Sound |
|---|---|---|
| 01 | K M | |
| 02 | R | |
| 03 | S | |
| 04 | U | |
| 05 | A | |
| 06 | P | |
| 07 | T | |
| 08 | L | |
| 09 | O | |
| 10 | W | |
| 11 | I N | |
| 12 | J E | |
| 13 | F V | |
| 14 | G H | |
| 15 | B D | |
| 16 | C Y | |
| 17 | Z Q | |
| 18 | X | |
| 19 | 1 2 3 | |
| 20 | 4 5 | |
| 21 | 6 7 8 | |
| 22 | 9 0 | |
| 23 | . , | |
| 24 | ? |
Once the alphabet sits, look into Q codes and abbreviations, use the alphabet chart as a reference, or play with the translator.
You know the theory. Lesson one takes three minutes.
▶ Play the gameThe game is currently in German – an English version is on its way.